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topStrange Defeat: The Fall of France, 1940 (2006)
Strange Defeat: The Fall of France, 1940 (2006)
Regular Price $9.99Product Type : Board Games
Hurry! Only0unit(s) left in stock!Strange Defeat is a sequel to Defiant Russia and Red Vengeance. Like those games, it’s designed as an easy to learn, fun game. The map portrays the Netherlands, Belgium, western Germany and northern France.
Players control the actual units that fought in this campaign; most of them represent army corps with a handful of divisions. The typical Allied unit is as good as the typical German unit, and many of them are better. The German player must play to his or her advantages: an air force designed for tactical support, parachute regiments to assault key points, and concentration of force.
Like Defiant Russia and Red Vengeance, Strange Defeat isn't a very large game. The map is 34 x 22 inches, divided into very large hexes for ease of play. There are 140 playing pieces, and it comes in a small box that's easy to store. The game plays very quickly, concluding in about 90 minutes, with a minimum of charts and tables to consult. The game uses the same system as Defiant Russia.
Game Scale:
Game Turn: 1 day
Hex: 15 miles / 24.1 kilometers
Units: Regiment to CorpsGame Inventory:
One 22 x 34" five color map
One dual-side printed countersheet (140 1/2" counters)
One 16-page Strange Defeat
One Player Aid/Errata Card
Two 6-sided diceSolitaire Playability: Medium
Complexity Level: Low
Players: 2 or more
Playing Time: 1-2 HoursWe have a 15 day refund policy on sealed or unused new products. The return must be accompanied by a receipt from our store. If a receipt cannot be provided store credit will be provided at the lowest sale price within the past 6 months.
Trading card game items such as booster packs or sealed boxes are not returnable unless they have not left our physical building.
Any and all tcg boxes are not guaranteed to be in perfect condition. All items we carry will have intact (but perhaps not perfect) shrink wrap, if originally produced with shrink wrap. If you are purchasing an item for a sealed collection or expect perfection, please do not shop with us. We will not accept your return and we don't want to deal with sending dozens of pictures so that you can inspect our products via email.
If an item is shipped and arrives damaged, an insurance claim will be filed and reimbursement will be passed on once the claim has been fulfilled
Any products that are bought used can only be returned if they are found to be defective or not as described when purchased. These items may be returned, but only before leaving the store. It is recommended that buyers inspect any used games thoroughly before purchasing to find anything that was potentially missed during the store's initial inspection upon acquiring the game.Added To Cart :Add To Cart Failed :product successfully added to wishlist!The Grading Guide
''Near Mint (NM)'
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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''Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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''Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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''Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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''Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '
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