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topSword and Sorcery: Demons and Devils (some cover wear and slight dents on both corners)
Sword and Sorcery: Demons and Devils (some cover wear and slight dents on both corners)
Regular Price $6.99Product Type : RPG
Hurry! Only1unit(s) left in stock!
Customer Support407-951-5822The End of A Quest?
There it lay, the fabled Holy Sword of Karith, within the onyx altar just as the legends told. As you step over the corpses of the final guardian creatures, you shift your shield to your back. Your thoughts turn toward your triumphant return with this wondrous item of legend. But as your hand reaches for the hilt, the wizard screams. Turning, you see a gathering of blackness containing a monstrous winged figure that is blacker still. Your nostrils fill with the sulfurous vapors of the Abyss, and you hear its booming voice, freezing you where you stand: "FOOL! Did you believe I would let this be so EASY?"
Wicked Hiding Places
Need a difficult hiding place for that holy sword your paladin is questing for? Then Demons and Devils is for you! Demons and Devils is the first module in our "Lair" series, a set of modules containing short adventures useable in one or two game sessions for the overworked Dungeon Master who doesn't need a full-scale dungeon. Published under the D20 system, Demons and Devils contains three short, difficult dungeons: The Sorcerer's Citadel, "Ra's Evil Grin", and The Pit of Despair. Each of these is a perfect hiding place for items a party may be questing for. And in the fine Necromancer Games tradition, each of these short dungeons centers around a demon or devil which guards that item. We've made the dungeon; you decide what you want to hide there. Now sit back and watch your players try to get it!
A Third Edition collection of three adventures for a party of levels 9 and up.
We have a 15 day refund policy on sealed or unused new products. The return must be accompanied by a receipt from our store. If a receipt cannot be provided store credit will be provided at the lowest sale price within the past 6 months.
Trading card game items such as booster packs or sealed boxes are not returnable unless they have not left our physical building.
Any and all tcg boxes are not guaranteed to be in perfect condition. All items we carry will have intact (but perhaps not perfect) shrink wrap, if originally produced with shrink wrap. If you are purchasing an item for a sealed collection or expect perfection, please do not shop with us. We will not accept your return and we don't want to deal with sending dozens of pictures so that you can inspect our products via email.
If an item is shipped and arrives damaged, an insurance claim will be filed and reimbursement will be passed on once the claim has been fulfilled
Any products that are bought used can only be returned if they are found to be defective or not as described when purchased. These items may be returned, but only before leaving the store. It is recommended that buyers inspect any used games thoroughly before purchasing to find anything that was potentially missed during the store's initial inspection upon acquiring the game.Added To Cart :Add To Cart Failed :product successfully added to wishlist!The Grading Guide
''Near Mint (NM)'
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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''Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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''Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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''Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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''Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '
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