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topRed God of War: The Soviet Operation Mars, 1942 (2005)
Red God of War: The Soviet Operation Mars, 1942 (2005)
Regular Price $14.99Product Type : Board Games
Hurry! Only0unit(s) left in stock!By the winter of 1942, the Red Army of Workers and Peasants had contained the German attacks of the previous summer and fall. Now came the time for a whole series of counter-offensive of its own, designed to cut off and destroy the weakened Nazi armies.
The northernmost of these would be Operation "Mars", aimed at the German Ninth Army around the city of Rzhev, west of Moscow in the winter of 1942. The Soviet plan, the work of the brilliant Marshal Georgi Zhukov, called for smashing the already-weakened Germans with a heavy commitment of tanks and fresh troops. When this first objective had been reached, a second operation, code-named Jupiter, would encircle and destroy the German 3rd Panzer Army to the south.
Despite horrible weather and very rough forested terrain, the initial Soviet attacks went very well. But German resistance stiffened, and as the Red Army failed to make further progress Zhukov reacted by committing more and more men and tanks. Suicidal courage only added to the Soviet casualty lists, and by the time the offensive sputtered to a halt Soviet losses topped 335,000 men and 1,600 tanks.
Little known thanks to Soviet government silence for 50 years, the offensive was designed as a companion to the "Saturn" offensive around Stalingrad. The fact that the offensive was repulsed with heavy losses meant it was not discussed in Soviet accounts of the Great Patriotic War. While the offensive failed to accomplish what the Soviet High Command and General Georgi Zhukov wished, it did provide what the Soviets needed most, a means of keeping German forces of Army Group Center in place while the Saturn offensive in the south ran its course.Red God of War covers Operation Mars using the same game system as Alsace 1945 and America Triumphant. Game pieces represent regiments, brigades and divisions. Headquarters are vital to activate units and send them into action; supply is also important to keeping your units at full efficiency and players must choose how to allocate their resources. There will never be enough of them to accomplish everything at once.
Game Turn: 2 days
Game Inventory:
Hex: 5 miles (8 kilometers)
Units: Battalion to Corps
- One 22 x 34" full color map
- One dual-side printed countersheet (280 1/2" counters)
- One 16-page Red God of War rulebook
- One 6-sided dice
Solitaire Playability: Good
Complexity Level: 1,5 out of 5
Players: 2
Playing Time: 60 to 120 minutesWe have a 15 day refund policy on sealed or unused new products. The return must be accompanied by a receipt from our store. If a receipt cannot be provided store credit will be provided at the lowest sale price within the past 6 months.
Trading card game items such as booster packs or sealed boxes are not returnable unless they have not left our physical building.
Any and all tcg boxes are not guaranteed to be in perfect condition. All items we carry will have intact (but perhaps not perfect) shrink wrap, if originally produced with shrink wrap. If you are purchasing an item for a sealed collection or expect perfection, please do not shop with us. We will not accept your return and we don't want to deal with sending dozens of pictures so that you can inspect our products via email.
If an item is shipped and arrives damaged, an insurance claim will be filed and reimbursement will be passed on once the claim has been fulfilled
Any products that are bought used can only be returned if they are found to be defective or not as described when purchased. These items may be returned, but only before leaving the store. It is recommended that buyers inspect any used games thoroughly before purchasing to find anything that was potentially missed during the store's initial inspection upon acquiring the game.Added To Cart :Add To Cart Failed :product successfully added to wishlist!The Grading Guide
''Near Mint (NM)'
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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''Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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''Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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''Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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''Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '
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