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Blood Bowl: Vampire Team The Drakfang Thirsters
Regular Price $49.99Product Type : Warhammer
Hurry! Only1unit(s) left in stock!Preorders and Delivery TimesIf your order contains preorders, please know it will only ship until the latest release date in your cart. If you would like your orders to ship faster, split them up so that your preorders are on a separate order.Customer Support407-951-5822-
Noble Vampires often partake in games of Blood Bowl alongside their human Thralls to showcase their immortal superiority and indulge in a little bloodlust. Due to their wealthy status, these Nobles are adorned in the highest quality gear. Meanwhile, their Thralls are dishevelled and diminutive, wearing little more than basic equipment and blouses – and their gaunt and malnourished appearances may or may not have something to do with Thralls becoming a mid-match snack for the Vampires when they get thirsty.
Vampires who choose to play Blood Bowl among the underclasses are undeniably powerful, however, their teams can become undone when they occasionally give in to their Bloodlust and feed off their Thralls mid-game! But, if they can keep their hunger in check, their speed and strength make them a match for any other team out on the astrogranite.
This multipart kit allows you to assemble The Drakfang Thirsters, a Vampire team for use in games of Blood Bowl. The team comprises eight Thrall Linemen, two Vampire Runners, two Vampire Blitzers, and two Vampire Throwers. You'll find alternate heads for each of your Vampire players, and an alternate arm for your Thrower, to help customise your team. In addition, there are two double-sided Blood Bowl coins, two turn and re-roll markers, four balls, and a transfer sheet.
Rules for using Vampire teams in your games of Blood Bowl can be found in Spike! Journal 16, which is sold separately.
This kit comprises 96 plastic components, and is supplied with 14x Citadel 32mm Round Bases and 1x Vampire Team Transfer Sheet. These miniatures are supplied unpainted and require assembly – we recommend using Citadel Plastic Glue and Citadel Colour paints.
We have a 15 day refund policy on sealed or unused new products. The return must be accompanied by a receipt from our store. If a receipt cannot be provided store credit will be provided at the lowest sale price within the past 6 months.
Trading card game items such as booster packs or sealed boxes are not returnable unless they have not left our physical building.
Any and all tcg boxes are not guaranteed to be in perfect condition. All items we carry will have intact (but perhaps not perfect) shrink wrap, if originally produced with shrink wrap. If you are purchasing an item for a sealed collection or expect perfection, please do not shop with us. We will not accept your return and we don't want to deal with sending dozens of pictures so that you can inspect our products via email.
If an item is shipped and arrives damaged, an insurance claim will be filed and reimbursement will be passed on once the claim has been fulfilled
Any products that are bought used can only be returned if they are found to be defective or not as described when purchased. These items may be returned, but only before leaving the store. It is recommended that buyers inspect any used games thoroughly before purchasing to find anything that was potentially missed during the store's initial inspection upon acquiring the game.Added To Cart :Add To Cart Failed :product successfully added to wishlist!The Grading Guide
'Near Mint (NM)'
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
''Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
''Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
''Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
''Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '
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