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topWilderfeast - You Are What You Eat Collector's Edition
Wilderfeast - You Are What You Eat Collector's Edition
$150.00$165.00Product Type : RPG
Hurry! Only1unit(s) left in stock!
Customer Support407-951-5822The Collector’s Edition of Wilderfeast™ contains everything plus some exclusive accessories to enhance the game experience.
Discover the One Land assuming the role of “wilders”, monster hunters / chefs who wield gargantuan kitchen implements and gain powerful mutations from each monster they eat.
Seek harmony between humanity and the wild: all creatures, be they humans or monsters, obey the One Law of the One Land… you are what you eat.
The physical book also includes a flyer with a unique code to redeem the PDF download.
The Collector’s Edition of Wilderfeast™ includes:
• Collector’s Box
• Wilderfeast core book
• Adventurer’s Cookbook
• The One Land map
• Journal pack
• Custom Dice Set (5xd6, 1xd8, 1xd20)
• Dice Bag
• Combat Tracker
• Event Timer
• The Hunt – Monster Reference deck
• The Trail – Area Reference deck
• Technique and Condition
• Reference deck
• Guide screen
Discover Wilderfeast™, a RPG about becoming part of the natural world by making it part of you!
In Wilderfeast™, players take on the role of Wilders, the mutated rangers who roam the land trying to stop the frenzy, an eldritch virus which makes kaiju-esque monsters violent and self-destructive before leaping to stronger hosts.
You hunt monsters, with your trusted pack of other wilders, and an oversized cooking utensil in your hand.
You cook monsters, using the secret techniques to purify the frenzy. Each monster you eat mutates you further.
You feed monsters, healing and comforting those you can.Gameplay alternates between Journeys (high-intensity, travel and combat) and Downtime (low-intensity, rest and roleplay). In both phases, you resolve conflicts with a simple but flexible dice pool system, built around a central idea: Humans use d8, monsters use d20. Wilders are both, so they can choose which of their sides to embrace when taking Tests: will you focus up, and stay true to your human side, or go wild, and unleash the monster in you?
The Wilderfeast core book is a hardcover book of 316 pages, with full-color art throughout. It includes::
► Fast and robust character creation, with 6 Tools (each with their own set of unlockable Traits), 8 Specialties, and suggestions for your three-course backstory. No matter how you build your character, you start with connections to the One Land and your fellow players.
► A core loop that involves following the monster s trail, hunting it down and cooking it to gain permanent mutations, interspersed with free play that encourages creativity.
► 40 different Monsters, each with its own Traits, body Parts and Behavior that make every hunt unique.
► A travel guide, exploring the One Land and the Sen Coast, with detailed maps and extensive tables of cooking ingredients.
► The Last Chamig, a set of four standalone scenarios also playable as an overarching campaign. These accessible and easy to set up scenarios are designed to introduce Guides and Wilders to the game system and come with full-detailed maps, stat blocks, pregenerated characters, and a set-list of events.
► Essential advice for running the game, including recommended safety tools, tips for creating your own monsters and regions, and player-empowering mechanics to help the group define the adventures they want to have. Do you want to steward the wild, get stronger, protect your community, or explore ruins from the ancient past?
We have a 15 day refund policy on sealed or unused new products. The return must be accompanied by a receipt from our store. If a receipt cannot be provided store credit will be provided at the lowest sale price within the past 6 months.
Trading card game items such as booster packs or sealed boxes are not returnable unless they have not left our physical building.
Any and all tcg boxes are not guaranteed to be in perfect condition. All items we carry will have intact (but perhaps not perfect) shrink wrap, if originally produced with shrink wrap. If you are purchasing an item for a sealed collection or expect perfection, please do not shop with us. We will not accept your return and we don't want to deal with sending dozens of pictures so that you can inspect our products via email.
If an item is shipped and arrives damaged, an insurance claim will be filed and reimbursement will be passed on once the claim has been fulfilled
Any products that are bought used can only be returned if they are found to be defective or not as described when purchased. These items may be returned, but only before leaving the store. It is recommended that buyers inspect any used games thoroughly before purchasing to find anything that was potentially missed during the store's initial inspection upon acquiring the game.Added To Cart :Add To Cart Failed :product successfully added to wishlist!The Grading Guide
''Near Mint (NM)'
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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''Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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''Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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''Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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''Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '
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