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Nestling's
$36.99$40.00Product Type : Board Games
Hurry! Only3unit(s) left in stock!Preorders and Delivery TimesIf your order contains preorders, please know it will only ship until the latest release date in your cart. If you would like your orders to ship faster, split them up so that your preorders are on a separate order.Customer Support407-951-5822Nestlings.
In Nestlings, players assume the role of various birds competing to gain priority across four vastly different biomes - Savannah, Alpine, Freshwater, and Desert.
Each round, players roll their biome dice, then proceed to place the dice in biomes one at a time, alternating in clockwise order. Once players have placed all their dice, or have chosen to pass for the round, each biome is resolved.
The player who first placed dice in a particular biome gains priority and reaps the rewards of doing so – first selection of a desired resource, and discarding a resource to thwart their opponents’ plans.
However, if another player places more of their biome dice in that same biome, that player gains priority. Once priority order has been established for the biome, players each claim resources to feed their Nestlings and gain the matching segment to add to their Resource Ring on their player board.
Once all Biomes have been resolved – including the wild grasslands biome in the center of the board – players score points based on how many Nestlings they were able to feed, and how many segments are in their Resource Ring, regardless of which round they were assigned.
As the game progresses, the tension rises as players must make key decisions along the way; decisions that could secure victory or usher in defeat.
Will they feed their Nestlings for more immediate points, or take a different resource to complete a section of their Resource Ring, thus earning a bonus and triggering a powerful chain reaction? Will they use in-game currency to activate another end-of-game Nest Goal or save it for victory points? Will they place a second die to secure priority or risk it and head to another biome to take other much-needed scraps?
At the conclusion of round four, the game ends and players reveal their end-game Nest Goals and tally their final victory points.
Contents:
- 1 Game Board
- 4 Player Boards
- 1 Rulebook
- 124 Resources - 30 resources (6 copies of 5 types) and 1 wild for each Biome
- 80 Biome Segments - 4 of each type
- 24 Biome Dice - 6 In each of 4 colors
- 14 Gathering Goals
- 1 First Player Token
- 1 Biome Resolution Token
- 4 Stamina Tracker Tokens
- 4 Scoring Tokens
- 16 Bonus Tokens
- 60 Point Tokens - 4 different denominations (1, 5, 10, 20)
- 4 Biome Resource Bags
- 1 Resource Discard Bag
- 4 Biome Deck (24 cards total) for two-player variant
- 1 Solo Board
- 1 Biome Deck Board
- 1 Gathering Goal Board
- 8 Meeples
- 4 Player Reference Cards
We have a 15 day refund policy on sealed or unused new products. The return must be accompanied by a receipt from our store. If a receipt cannot be provided store credit will be provided at the lowest sale price within the past 6 months.
Trading card game items such as booster packs or sealed boxes are not returnable unless they have not left our physical building.
Any and all tcg boxes are not guaranteed to be in perfect condition. All items we carry will have intact (but perhaps not perfect) shrink wrap, if originally produced with shrink wrap. If you are purchasing an item for a sealed collection or expect perfection, please do not shop with us. We will not accept your return and we don't want to deal with sending dozens of pictures so that you can inspect our products via email.
If an item is shipped and arrives damaged, an insurance claim will be filed and reimbursement will be passed on once the claim has been fulfilled
Any products that are bought used can only be returned if they are found to be defective or not as described when purchased. These items may be returned, but only before leaving the store. It is recommended that buyers inspect any used games thoroughly before purchasing to find anything that was potentially missed during the store's initial inspection upon acquiring the game.Added To Cart :Add To Cart Failed :product successfully added to wishlist!The Grading Guide
'Near Mint (NM)'
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
''Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
''Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
''Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
''Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '
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