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topThunder Road Vendetta RPG
Thunder Road Vendetta RPG
Regular Price £38.00Product Type : RPG
Hurry! Only5unit(s) left in stock!
Customer Support407-951-5822The world fell. Your world—the world that remains—is gas and scrap and speed. The wretched survivors cling to and venerate the barely recalled vestiges of civilization’s glorious past, with none so important as the almighty gas-guzzling internal combustion engine. Those hungry few with wits and stamina, a bit of luck, and a steady supply of scrap aspire to the ultimate ambition: to race for glory on Thunder Road.
In a vehicular wasteland, driving is how disputes are settled, resources are gathered, and legends are made! SHIFT, STEER, SHOOT, and SLAM your way to victory in this offically liscened RPG based on the hit board game from Restoration Games, Thunder Road: Vendetta!
THUNDER ROAD: VENDETTA RPG brings together the over the top action of the board game with the freedom of an RPG. Explore the WASTELAND after the DISASTER; rule the Racetrack and the RADIATION RUINS.
YOU ARE YOUR CAR!
You play as the driver of a Murderbike, Doom Buggy, Avenger, or Eliminator. The vehicle you drive determines your Role in your crew, both in and out of the vehicle. Eliminator drivers are tough and stable, while Murdercyclists are nimble and tricky.
Learn how to dominate on Thunder Road and then use those resources to build and defend your base.Written by the designers of the Thunder Road: Vendetta the board game, Dave Chalker and Brett Myers with Clark Valentine!
Features additional How to rule on integrating the board game companats into game play!
Powered by the polymorph, its easy to get behind the wheel! With slick, simple mechanics controlling your activities whether you're in the drivers seat or building your base!
- Start Your Engines with Quick Character Creation
- Powered by polymorph with Slick & Simple Resolution Mechanics
- Furiously Fun Over the Top Vehicular Action
Make Characters Fast
At character creation, each player selects one die (d4, d6, d8, or d10) to represent their character, and narrates actions to the Mechanic of Carnage (MC). The MC may then request rolls against a chart of moves. Players roll their one die, comparing the outcome against the success numbers listed for each move type (a SHIFT roll, for example, succeeds on rolling a 2 or 3). Success numbers vary across move types, which means different die sizes are more likely to meet with different forms of success.
Do you think you're ready for this high speed, action packed, thrill ride? Than shut up and drive!
Polymorph
Thunder Road Vendetta RPG is powered by polymorph — which is a compact yet comprehensive rules framework for roleplaying. It’s designed to provide the full experience of a crunchy RPG, but with minimal setup and prep. Sorry, there isn’t really any math — we did all that work for you! In a polymorph game, each player only ever uses a specific polyhedral die: a d4, a d6, a d8, or a d10. Each die represents a different “way to play” or a different “role” that they have in the group. Whenever a player asks “can I do something”, they roll their die and with a quick glance at their character sheet to know if they succeed.
There is NEVER any math involved when resolving actions (no modifiers, no masters)! Depending on the game world and what kind of character that you are playing — you may roll with advantage or disadvantage (or not need to roll at all); and the MC (the person running the game) never rolls dice. The MC has tools to control the flow of game, and resources like the players to ensure that game play is fast, fair, and fun - without needing to memorize a million rules.
It all started with MAZES Fantasy Roleplaying!
MAZES quietly hit the indie TTRPG in 2019 during the first Kickstarter Zinequest event, introducing polymorph to the world. Mazes was nominated for an ENnie for Best Rules and won the IGDN Indie Groundbreaker Award for Best Rules in 2020!
Now with over a dozen games mounting nomination, awards, and recognition, 9th Level Games and polymorph continues to delight and inspire new and veteran gamers a alike!We have a 15 day refund policy on sealed or unused new products. The return must be accompanied by a receipt from our store. If a receipt cannot be provided store credit will be provided at the lowest sale price within the past 6 months.
Trading card game items such as booster packs or sealed boxes are not returnable unless they have not left our physical building.
Any and all tcg boxes are not guaranteed to be in perfect condition. All items we carry will have intact (but perhaps not perfect) shrink wrap, if originally produced with shrink wrap. If you are purchasing an item for a sealed collection or expect perfection, please do not shop with us. We will not accept your return and we don't want to deal with sending dozens of pictures so that you can inspect our products via email.
If an item is shipped and arrives damaged, an insurance claim will be filed and reimbursement will be passed on once the claim has been fulfilled
Any products that are bought used can only be returned if they are found to be defective or not as described when purchased. These items may be returned, but only before leaving the store. It is recommended that buyers inspect any used games thoroughly before purchasing to find anything that was potentially missed during the store's initial inspection upon acquiring the game.Added To Cart :Add To Cart Failed :product successfully added to wishlist!The Grading Guide
''Near Mint (NM)'
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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''Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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''Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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''Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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''Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '
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