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topThere are 12 productsSort
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SpecForce Soldier (Hyperspace) (403) [Spark of Rebellion]£1.00Rarity: Common Number: 403 Description: When Played: A unit loses Sentinel for this phase. Aspect: Aggression;Heroism Card Type: Unit Traits: Rebel;Trooper Cost: 1 Power: 2 HP: 2 Arena T...
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Security Complex (19) [Spark of Rebellion]£1.00Rarity: Rare Number: 19 Description: Epic Action: Give a Shield token to a non-leader unit. Aspect: Vigilance Card Type: Base Traits: Scarif HP: 25
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Admiral Ackbar - Brilliant Strategist (Hyperspace) (361) [Spark of Rebellion]£15.00Rarity: Rare Number: 361 Description: Restore 1When Played: You may deal damage to a unit equal to the number of units you control in its arena. Aspect: Command;Heroism Card Type: Unit Trait...
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Admiral Ackbar - Brilliant Strategist (97) [Spark of Rebellion]£3.00Rarity: Rare Number: 97 Description: Restore 1 (When this unit attacks, heal 1 damage from your base.)When Played: You may deal damage to a unit equal to the number of units you control in its ...
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Security Complex (Hyperspace) (285) [Spark of Rebellion]£18.00Rarity: Rare Number: 285 Description: Epic Action: Give a Shield token to a non-leader unit. Aspect: Vigilance Card Type: Base Traits: Scarif HP: 25
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Crafty Smuggler (Hyperspace) (469) [Spark of Rebellion]£2.00Rarity: Common Number: 469 Description: Shielded Aspect: Cunning Card Type: Unit Traits: Underworld Cost: 2 Power: 2 HP: 2 Arena Type: Ground
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Underworld Thug (Hyperspace) (505) [Spark of Rebellion]£1.00Rarity: Common Number: 505 Card Type: Unit Traits: Underworld Cost: 2 Power: 2 HP: 3 Arena Type: Ground
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Wampa (Hyperspace) (427) [Spark of Rebellion]£1.00Rarity: Common Number: 427 Description: Overwhelm Aspect: Aggression Card Type: Unit Traits: Creature Cost: 4 Power: 4 HP: 5 Arena Type: Ground
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Jawa Scavenger (Hyperspace) (467) [Spark of Rebellion]£1.00Rarity: Common Number: 467 Description: Saboteur Aspect: Cunning Card Type: Unit Traits: Fringe;Jawa Cost: 1 Power: 2 HP: 1 Arena Type: Ground
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Escort Skiff (Hyperspace) (378) [Spark of Rebellion]£1.00Rarity: Common Number: 378 Description: While you control another [Command] unit, this unit gains Ambush. Aspect: Command Card Type: Unit Traits: Speeder;Vehicle Cost: 4 Power: 4 HP: 4 A...
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Rugged Survivors (Hyperspace) (332) [Spark of Rebellion]£1.00Rarity: Common Number: 332 Description: GritOn Attack: If you control a leader unit, you may draw a card. Aspect: Vigilance Card Type: Unit Traits: Fringe Cost: 5 Power: 3 HP: 5 Arena Ty...
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Emperor's Royal Guard (Hyperspace) (347) [Spark of Rebellion]£17.00Rarity: Rare Number: 347 Description: While you control an Official unit, this unit gains Sentinel.While you control Emperor Palpatine, this unit gets +0/+1. Aspect: Command;Villainy Card Typ...
Showing 1 -12 of 12 items Previous NextAdded To Cart :Add To Cart Failed :product successfully added to wishlist!The Grading Guide
''Near Mint (NM)'
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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''Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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''Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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''Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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''Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '
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