-
Magic: the Gathering
Pokemon
Flesh and Blood
One Piece
Digimon
Star Wars Unlimited
Lorcana
Union Arena
Final Fantasy TCG
Grand Archive
CookieRun Braverse
Gundam CCG
Elestrals
-
-
-
-
-
-
-
-
-
-
-
topRoll for Initiative! (Magic Minigame) [Commander Legends: Battle for Baldur's Gate Minigame]
Regular Price £1.00Product Type : MTG Single
Hurry! Only0unit(s) left in stock!
Customer Support407-951-5822Set: Commander Legends: Battle for Baldur's Gate Minigame Type: Card Rarity: Common • 2 or more players • 1 or more packs • 5 minutes • d20
Objective:
As you enter the room,. the terrible dragon open its eyes and lets out a roar. Everybody...roll for initiative! Roll a d20 and modify the result with some Magic cards to get the highest initiative!
Get Ready:
Open a booster and remove all cards without Magic card backs. Use an additional booster for groups of five players or more. Shuffle, then deal the same number of cards to each player. If there are extra cards after dealing, set them aside. Each player then rolls a d20 to determine their initiative. In case of a tie, the tied players roll again. The player with the lowest starting initiative goes first.
Let's Play:
On each player's turn, they play a card to modify a player's initiative (see reverse side for card effects). Card with effects that will be counted at the end of the game should be placed in front of the target player. All other card go into the discard pile.
Play continues until all players are out of cards.
White card: At the end of the game, increase a player's roll by 2.
Blue card:Reroll another player's die, but use the new result only if it's lower.
Black card:At the end of the game, decrease a player's roll by 2.
Red card:Reroll another player's die. They must use the new result.
Green card:Reroll your own die, but use the new result only if it's higher.
Colorless card:Each player may reroll their die. If they do, they must use the new result.
Multicolored card: Apply the effects of each of the card's colors. Each effect can target a different player.
Any Card Played Face Down: At the end of the game, increase or decrease a player's die roll by 1.
To Win:
Once everyone is out of cards, check to see who has the highest roll. That player wins the game!We have a 15 day refund policy on sealed or unused new products. The return must be accompanied by a receipt from our store. If a receipt cannot be provided store credit will be provided at the lowest sale price within the past 6 months.
Trading card game items such as booster packs or sealed boxes are not returnable unless they have not left our physical building.
Any and all tcg boxes are not guaranteed to be in perfect condition. All items we carry will have intact (but perhaps not perfect) shrink wrap, if originally produced with shrink wrap. If you are purchasing an item for a sealed collection or expect perfection, please do not shop with us. We will not accept your return and we don't want to deal with sending dozens of pictures so that you can inspect our products via email.
If an item is shipped and arrives damaged, an insurance claim will be filed and reimbursement will be passed on once the claim has been fulfilled
Any products that are bought used can only be returned if they are found to be defective or not as described when purchased. These items may be returned, but only before leaving the store. It is recommended that buyers inspect any used games thoroughly before purchasing to find anything that was potentially missed during the store's initial inspection upon acquiring the game.Added To Cart :Add To Cart Failed :product successfully added to wishlist!The Grading Guide
''Near Mint (NM)'
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
'
''Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
'
''Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
'
''Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
''
''Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '
'