Day Vs. Night (Magic Minigame) [Innistrad: Midnight Hunt Minigame]

Day Vs. Night (Magic Minigame) [Innistrad: Midnight Hunt Minigame]

Regular Price £1.00

Product Type : MTG Single

Hurry! Only
0
unit(s) left in stock!

Sorry! Our Day Vs. Night (Magic Minigame) [Innistrad: Midnight Hunt Minigame] is currently sold out.

Want to be notified when it becomes available again? Simply register your interest and we'll send you a message when it does.

Near Mint Lightly Played Moderately Played Heavily Played Damaged
-
+
In Stock SOLD OUT
Set: Innistrad: Midnight Hunt Minigame
Type: Card — Magic Minigame
Rarity: Common
2 players | 2 packs | 5 minutes

OBJECTIVE:
Become a defender of the day or a monster of the night in this rock-paper-scissors-style game.

GET READY:
Randomly determine who will use the power of day and who will use the power of Night. Each player opens a booster and sets aside any cards without Magic card backs.

LET'S PLAY:
Players look at their hands, pick three cards, and then place their picked cards in a face down row in front of their opponent's row. Players reveal the pairs of cards from Day player's left to right simultaneously. Winning cards are decided as follows:
• Red beats green
• Green beats blue
• Blue beats red
• White is always a winning card for the Day player, but it's always a losing card for the Night player
• Black is always a winning card for the Night player, but it's always a losing card for the Day player.
• Paired red, blue or green cards result in a tie
• A winning white card vs. a winning black card results in a tie
• A losing white card vs. a losing black card results in a tie
• A multicolored card is a single color of its owner's choice, declared after it's revealed

When a colorless card is revealed (lands are colorless), its owner immediately replaces it with a card from their hand before deciding the winner. Discard the colorless card afterward. If two colorless cards are paired, players reveal their replacement card simultaneously. If two multicolor cards are paired, players declare their chosen color simultaneously.

After all pairs are revealed, each player sets aside their winning cards into their own pile and returns all of their losing and tie cards to their hand.

Play two ore rounds. But for the third round, players lay down six cards. If a player has fewer than six cards for the third round, play with the same number of cards as the player with the least, discarding the extras.

TO WIN:
The player with the most winnning cards after three rounds wins!

We have a 15 day refund policy on sealed or unused new products. The return must be accompanied by a receipt from our store. If a receipt cannot be provided store credit will be provided at the lowest sale price within the past 6 months.

Trading card game items such as booster packs or sealed boxes are not returnable unless they have not left our physical building. 

Any and all tcg boxes are not guaranteed to be in perfect condition. All items we carry will have intact (but perhaps not perfect) shrink wrap, if originally produced with shrink wrap. If you are purchasing an item for a sealed collection or expect perfection, please do not shop with us. We will not accept your return and we don't want to deal with sending dozens of pictures so that you can inspect our products via email.

If an item is shipped and arrives damaged, an insurance claim will be filed and reimbursement will be passed on once the claim has been fulfilled 


Any products that are bought used can only be returned if they are found to be defective or not as described when purchased. These items may be returned, but only before leaving the store. It is recommended that buyers inspect any used games thoroughly before purchasing to find anything that was potentially missed during the store's initial inspection upon acquiring the game.