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topThe Automata Initiative - Liberation Part 1 Expansion (Compatible with Netrunner)
The Automata Initiative - Liberation Part 1 Expansion (Compatible with Netrunner)
Regular Price £34.00Product Type : Netrunner Sealed
Hurry! Only13unit(s) left in stock!
Customer Support407-951-5822A Storm Gathers Overhead
Brazil has long been a haven for androids, with human rights extended to both clones and bioroids within its borders. Legislation has been introduced into the Brazilian parliament that would strip bioroids of those very rights and protections. This “Automata Initiative” would remove their legal personhood from the constitution and cement the status of bioroids as robots without soul or sentience. With tensions building between corporate meddlers, a protesting populace, and sympathetic Runners, the stage is set for a conflict that questions the very nature of what it means to be a person.
The Automata Initiative is an expansion compatible with Netrunner, the asymmetric competitive card game. In this pack you will find 4 new identities, plus 183 cards (3 copies each of 61 different cards).
Play as Runners, diverse hackers fighting for a cause or personal interests during a time of turmoil and unrest, or as Corps advancing their hidden agendas to exploit an opportunity they did not anticipate.
Contains cards 1-65 of the Liberation Cycle. This is not a standalone game. A copy of System Gateway is required to play.
Fast Facts
- Cycle: Part 1 of 2 in the Liberation Cycle
- Size: Full playsets of 65 new cards
- Total cards: 187 playable cards, plus rules and fiction inserts
- Set symbol: Silhouette of the sabiá bird
We have a 15 day refund policy on sealed or unused new products. The return must be accompanied by a receipt from our store. If a receipt cannot be provided store credit will be provided at the lowest sale price within the past 6 months.
Trading card game items such as booster packs or sealed boxes are not returnable unless they have not left our physical building.
Any and all tcg boxes are not guaranteed to be in perfect condition. All items we carry will have intact (but perhaps not perfect) shrink wrap, if originally produced with shrink wrap. If you are purchasing an item for a sealed collection or expect perfection, please do not shop with us. We will not accept your return and we don't want to deal with sending dozens of pictures so that you can inspect our products via email.
If an item is shipped and arrives damaged, an insurance claim will be filed and reimbursement will be passed on once the claim has been fulfilled
Any products that are bought used can only be returned if they are found to be defective or not as described when purchased. These items may be returned, but only before leaving the store. It is recommended that buyers inspect any used games thoroughly before purchasing to find anything that was potentially missed during the store's initial inspection upon acquiring the game.Added To Cart :Add To Cart Failed :product successfully added to wishlist!The Grading Guide
''Near Mint (NM)'
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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''Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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''Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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''Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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''Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '
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