Rapscallion Core Rulebook

Rapscallion Core Rulebook

Rapscallion Core Rulebook

Regular Price £42.00

Product Type : RPG

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The Great Sea Awaits!

Rapscallion is a roleplaying game that plunges you and your friends into the waters of the Great Sea, churning with danger and wonder! The call of treasures unknown is too great for you and your crew of misfits to ignore. Board your ship with your steadfast crewmates and set sail across the unknown to secure your legacy and might.

In Rapscallion, you might duel atop heaving ship decks, commit dark deeds to protect those you care about most, but you cannot escape the vices that haunt you along the way! Play as a haunted captain possessed by a thousand vengeful ghosts, a bound djinni trapped within a magical book, a dark sea-sorcerer who made a deal with a demon for power, or a mysterious navigator who stole the heart of the ocean itself.

You’ve only got your ship and your crew to rely on, in this world of a thousand enemies... Can your stories match the strangeness of the Great Sea herself?

In Rapscallion, you might duel atop heaving ship decks, commit dark deeds to protect those you care about most, but you cannot escape the vices that haunt you along the way! Play as a haunted captain possessed by a thousand vengeful ghosts, a bound djinni trapped within a magical book, a dark sea-sorcerer who made a deal with a demon for power, or a mysterious navigator who stole the heart of the ocean itself.

You’ve only got your ship and your crew to rely on, in this world of a thousand enemies... Can your stories match the strangeness of the Great Sea herself?

Features:
Easy-to-follow rules for all manner of swashbuckling adventure and tools for creating your own version of the Great Sea.
10 unique character playbooks and three unique ship playbooks to create your roguish crew of pirates!
Exciting troubles and vices that compel you to follow the story to dramatic plotlines shrouded in mystery, secrets, and most importantly—adventure.
Detailed information on how to run Rapscallion from narrating ship combats to colliding with the demands of other seafaring factions along the way: the Law, the Free, and the Weird.

Weigh anchor and make way! In the name of freedom, family, adventure, and most importantly—treasure!

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