Catherine: The Cities of the Tsarina

Catherine: The Cities of the Tsarina

Regular Price £20.00

Product Type : Board Game

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Catherine: The Cities of the Tsarina takes 2-4 players to the Tsarist Empire of 1762 to win the Tsarina's favor with the help of an innovative card mechanism. As is so often the case, different strategies can lead to different goals: Do you devote yourself to the development of the fine arts or trade, or do you perhaps prefer to secure arms and thus perpetuate the empire? With each card you hold, you must decide whether to gain the resources and use the action on that card or whether to throw it away to activate another action.

To start the game, choose three of the six project cards in your hand and place them in your action row. At the top of each project card is a list of three cities or an assortment of cannons, books, and goods; at the bottom of each project card is an action and (in most cases) a bonus.

The game lasts three decades, with each decade lasting four rounds. Players play simultaneously during each round. At the start of a round, draw two cards, then play one card in your action row and another card in your activation row — located below your action row — under any project card in your action row that has not been activated. If the activation card matches the color of the action card above it, you carry out that action, whether it's placing a residence on the map, gaining cards, exchanging cards for points or a favor, gaining favor by having cannons or books, etc. If you carried out the action and the card has a bonus, you then get that bonus once. If the activation card doesn't match in color or you choose not to do the action, you draw a project card as compensation.

If you would ever draw cards over your hand limit, you instead gain 1 point for each such card. If you would gain favor over the maximum, you instead gain 1 point.

After four rounds, an interim scoring takes place, with players comparing cannons and books in their action row, then gaining points for residences and their placement on the favor track. Players then discard all cards in their activation row, along with the cards above them that were activated, then draw two new cards. After the third interim scoring, players score points for cards in hand, their largest group of contiguous residences, and how well they've completed the order card they received at the start of play. To complete orders, you need goods from cities, which means you need to place residences in those cities, which means you need to activate the right cards and collect lots of books.

Whatever you do, do your best to make Catherine proud!

We have a 15 day refund policy on sealed or unused new products. The return must be accompanied by a receipt from our store. If a receipt cannot be provided store credit will be provided at the lowest sale price within the past 6 months.

Trading card game items such as booster packs or sealed boxes are not returnable unless they have not left our physical building. 

Any and all tcg boxes are not guaranteed to be in perfect condition. All items we carry will have intact (but perhaps not perfect) shrink wrap, if originally produced with shrink wrap. If you are purchasing an item for a sealed collection or expect perfection, please do not shop with us. We will not accept your return and we don't want to deal with sending dozens of pictures so that you can inspect our products via email.

If an item is shipped and arrives damaged, an insurance claim will be filed and reimbursement will be passed on once the claim has been fulfilled 


Any products that are bought used can only be returned if they are found to be defective or not as described when purchased. These items may be returned, but only before leaving the store. It is recommended that buyers inspect any used games thoroughly before purchasing to find anything that was potentially missed during the store's initial inspection upon acquiring the game.