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The Settlers of Catan Card Game (PREOWNED)
The Settlers of Catan Card Game (PREOWNED)
Regular Price $10.00Product Type : Card Game
Hurry! Only1unit(s) left in stock!Preorders and Delivery TimesIf your order contains preorders, please know it will only ship until the latest release date in your cart. If you would like your orders to ship faster, split them up so that your preorders are on a separate order.Customer Support407-951-5822Catan Card Game bears only a slight resemblance to The Settlers of Catan, the original game in the Catan series. There are six resources: wool, wood, bricks, grain, ore, and gold. Before beginning the game, the players receive six square cards showing the resources, with a different die number on each card. In addition, the players start the game with two village cards and a road card connecting them. There are card stacks of more roads and villages, as well as cities, to be purchased during the game. With each new village or city comes two new resource cards. Villages and cities give victory points.
When the number die is rolled, instead of collecting more cards, the players rotate the corresponding card 90 degrees to indicate a gain of one more of that resource; i.e., the brick card shows a picture of one brick on one edge of the card, two bricks on the next clockwise edge, three bricks along the third edge, and zero bricks on the fourth edge. There is also an event die, with five possible outcomes:
- a reward for the player with more knight points or more 'windmill' points (a picture of a windmill on some cards),
- a bonus resource,
- an attack if a player has too many resources, and
- one of six special events - civil war, conflict, master builder, plague, productive year, or progress.
There are 62 expansion cards in six stacks in the center of the table. Before beginning the game, players choose one stack, go through it, and choose three cards to hold in their hands. Forty-two of the expansion cards require spending resources to be put into play, gaining civic improvements or knights. Every civic improvement serves some useful function or adds victory points or both. Twenty of the cards are actions benefiting one of the players or harming the other. After a player pays to put a card down or uses an action card, he blindly draws a replacement. Unwanted or unusable cards can be traded in future turns. Some of the cards have flags on them, indicating victory points.
Whoever first has twelve victory points wins the game!
We have a 15 day refund policy on sealed or unused new products. The return must be accompanied by a receipt from our store. If a receipt cannot be provided store credit will be provided at the lowest sale price within the past 6 months.
Trading card game items such as booster packs or sealed boxes are not returnable unless they have not left our physical building.
Any and all tcg boxes are not guaranteed to be in perfect condition. All items we carry will have intact (but perhaps not perfect) shrink wrap, if originally produced with shrink wrap. If you are purchasing an item for a sealed collection or expect perfection, please do not shop with us. We will not accept your return and we don't want to deal with sending dozens of pictures so that you can inspect our products via email.
If an item is shipped and arrives damaged, an insurance claim will be filed and reimbursement will be passed on once the claim has been fulfilled
Any products that are bought used can only be returned if they are found to be defective or not as described when purchased. These items may be returned, but only before leaving the store. It is recommended that buyers inspect any used games thoroughly before purchasing to find anything that was potentially missed during the store's initial inspection upon acquiring the game.Added To Cart :Add To Cart Failed :product successfully added to wishlist!The Grading Guide
'Near Mint (NM)'
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
''Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
''Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
''Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
''Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '
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