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topMetro X (Used)
Regular Price $9.99Product Type : Used Board Games
Hurry! Only1unit(s) left in stock!
Customer Support407-951-5822In MetroX, players create subway networks by filling in the station spaces on their individual game sheets. Using the numbers revealed by the cards, all players fill up their subway map with ◯s in the station spaces. However, the number of times they can add stations to each line is limited, so they have to make tough choices. Players can score many points by getting their star bonuses in stations with many intersecting routes. Players also get bonuses by being the first to complete routes. Try to fill in all your stations to minimize the penalties and achieve a high score!
In more detail, each player has their own sheet of paper, with all players using either the Tokyo or Osaka map. Each sheet shows an interwoven subway system, with the system consisting of many subway lines; each line has a name, a number of indicator boxes, a number of empty station boxes on the subway route, and two bonuses. On a turn, a player reveals the top indicator card from the deck of twenty cards, then each player individually and simultaneously chooses a subway line, then does something depending on which type of card is revealed:
- If a number is revealed, the player writes the number in one of that line's indicator boxes, then draws a ◯ in each box in the line starting with the closest empty box, stopping when they've reached the end of the line, reached an already filled-in space, or drawn the indicated number of ◯s.
- If a circled number is revealed, the player does what is described above, but they can skip over already filled-in spaces instead of stopping.
- If a star is revealed, the player draws a star in one of that line's indicator boxes, then in the closest empty space on that line they write a number equal to double the number of lines that pass through that station box.
- If a circle is revealed, the player writes nothing in an indicator box and draws a ◯ in any empty station box.
At the end of a turn, if a player has finished a subway line by reaching the final space, they announce this to all players, then score the larger of the two bonuses for this line; all other players cross out the large bonus and can score the small bonus for themselves if they complete this line later. Multiple players can score a line's bonus on the same turn. If the indicator card has a shuffle icon on it, shuffle all of the indicator cards together before the next turn.
Once all the indicator boxes are filled, the game ends. Players tally their points scored for completing lines and for writing numbers in boxes, then lose points based on the number of empty spaces that remain on their sheet. Whoever has the highest score wins!
We have a 15 day refund policy on sealed or unused new products. The return must be accompanied by a receipt from our store. If a receipt cannot be provided store credit will be provided at the lowest sale price within the past 6 months.
Trading card game items such as booster packs or sealed boxes are not returnable unless they have not left our physical building.
Any and all tcg boxes are not guaranteed to be in perfect condition. All items we carry will have intact (but perhaps not perfect) shrink wrap, if originally produced with shrink wrap. If you are purchasing an item for a sealed collection or expect perfection, please do not shop with us. We will not accept your return and we don't want to deal with sending dozens of pictures so that you can inspect our products via email.
If an item is shipped and arrives damaged, an insurance claim will be filed and reimbursement will be passed on once the claim has been fulfilled
Any products that are bought used can only be returned if they are found to be defective or not as described when purchased. These items may be returned, but only before leaving the store. It is recommended that buyers inspect any used games thoroughly before purchasing to find anything that was potentially missed during the store's initial inspection upon acquiring the game.Added To Cart :Add To Cart Failed :product successfully added to wishlist!The Grading Guide
''Near Mint (NM)'
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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''Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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''Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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''Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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''Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '
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