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There, a Red Door
There, a Red Door
Regular Price $15.00Product Type : RPG
Hurry! Only1unit(s) left in stock!Preorders and Delivery TimesIf your order contains preorders, please know it will only ship until the latest release date in your cart. If you would like your orders to ship faster, split them up so that your preorders are on a separate order.Customer Support407-951-5822ALERT!
THE RED DOOR OPENS!
PREPARE YOURSELF DENIZENS!
IT IS THE YEAR OF THE EXILIATE ONCE MORE!
OUR PRAYERS WITH OUR OBSERVER TO THE WASTELAND OF ONCE-HEAVEN!
ALERT!
It opens once a decade that we may see if Heaven has returned.
Mudri dons the traditional ragged robes of the wastelands. His pack, crude and heavy, lacks the fine old technology that they, the Maintainers, keep alive in their hollow town. His translucent skin is painted with the melanin dyes that will protect him from the fierce astral furnaces that burn the surface of Once-Heaven.
His family, his genetic offspring, come to wish him well. If he is successful, he will return with first-hand knowledge of the state of Once-Heaven. If he is fortunate, the purification will go well and he may return to the Red Door, spending his life in a hermetic field-suit, surrounded by children and grandchildren.
About There, A Red Door:
Sublimate your spirit with this Synthetic Dream Machine art zine.
Compatible with UVG 2E.
New discoveries in the Red and Twice Illuminated and Near Ultraviolet lands. New spells, foolish and devastating, for your wizzards. An item or two, to round things off.
Features:
16 illustrations
Locations
Spells
Demaginations
Vision fodder for a trip or two
The team:
Created by Luka Rejec
Published by Exalted Funeral Press in collaboration with WTF Studios
We have a 15 day refund policy on sealed or unused new products. The return must be accompanied by a receipt from our store. If a receipt cannot be provided store credit will be provided at the lowest sale price within the past 6 months.
Trading card game items such as booster packs or sealed boxes are not returnable unless they have not left our physical building.
Any and all tcg boxes are not guaranteed to be in perfect condition. All items we carry will have intact (but perhaps not perfect) shrink wrap, if originally produced with shrink wrap. If you are purchasing an item for a sealed collection or expect perfection, please do not shop with us. We will not accept your return and we don't want to deal with sending dozens of pictures so that you can inspect our products via email.
If an item is shipped and arrives damaged, an insurance claim will be filed and reimbursement will be passed on once the claim has been fulfilled
Any products that are bought used can only be returned if they are found to be defective or not as described when purchased. These items may be returned, but only before leaving the store. It is recommended that buyers inspect any used games thoroughly before purchasing to find anything that was potentially missed during the store's initial inspection upon acquiring the game.Added To Cart :Add To Cart Failed :product successfully added to wishlist!The Grading Guide
'Near Mint (NM)'
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
''Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
''Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
''Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
''Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '
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