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Zombicide - White Death TMNT Timecrash
Regular Price $59.99Product Type : Board Games
Hurry! Only1unit(s) left in stock!Preorders and Delivery TimesIf your order contains preorders, please know it will only ship until the latest release date in your cart. If you would like your orders to ship faster, split them up so that your preorders are on a separate order.Customer Support407-951-5822Worlds collide as the frozen world and modern New York come together. In the calamity, Shredder is trying to raise an army of Zombies. It’s up to the Turtles to put a stop to him.
Timecrash is a new expansion for Zombicide: White Death. The Teenage Mutant Ninja Turtles and allies step up to save New York from Shredder and his gang of Foot Ninjas. It includes new Survivors, foes, Equipment, double-sided tiles, and a rulebook with new Missions to embark on to save the city from the Foot Clan.
- CROSSOVER CAMPAIGN: Dive into 10 exclusive new quests with the Turtle Team in Zombicide: White Death's world, blending the excitement of TMNT with the fantasy of Zombicide.
- UNIQUE TURTLE POWERS: Utilize mystical energy to supercharge the Turtles' attacks and flip equipment cards to their Ultimate versions for enhanced combat traits.
- SPECIAL MEDITATION MECHANIC: Harness Turtle Team's meditation abilities to collect Chi tokens, enabling powerful Turtle Skills before each combat, boosting damage and effectiveness.
- NEW TERRAIN DYNAMICS: Explore four double-sided tiles depicting a surreal mix of New York and Zombicide's fantasy universe, adding a fresh twist to strategic planning.
- PIZZA POWER UPS: Collect scattered Pizza tokens to enhance Turtle Team gear, turning familiar New York slices into game-changing power-ups.
Contents:
- 23 Highly Detailed Miniatures
- 4 Game Tiles; 7 ID Cards
- 14 Mini Cards; 42 Tokens
- 1 Rulebook
We have a 15 day refund policy on sealed or unused new products. The return must be accompanied by a receipt from our store. If a receipt cannot be provided store credit will be provided at the lowest sale price within the past 6 months.
Trading card game items such as booster packs or sealed boxes are not returnable unless they have not left our physical building.
Any and all tcg boxes are not guaranteed to be in perfect condition. All items we carry will have intact (but perhaps not perfect) shrink wrap, if originally produced with shrink wrap. If you are purchasing an item for a sealed collection or expect perfection, please do not shop with us. We will not accept your return and we don't want to deal with sending dozens of pictures so that you can inspect our products via email.
If an item is shipped and arrives damaged, an insurance claim will be filed and reimbursement will be passed on once the claim has been fulfilled
Any products that are bought used can only be returned if they are found to be defective or not as described when purchased. These items may be returned, but only before leaving the store. It is recommended that buyers inspect any used games thoroughly before purchasing to find anything that was potentially missed during the store's initial inspection upon acquiring the game.Added To Cart :Add To Cart Failed :product successfully added to wishlist!The Grading Guide
'Near Mint (NM)'
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
''Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
''Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
''Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
''Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '
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