-
Magic: the Gathering
Pokemon
Flesh and Blood
One Piece
Digimon
Star Wars Unlimited
Lorcana
Union Arena
Final Fantasy TCG
Grand Archive
CookieRun Braverse
Gundam CCG
Elestrals
-
-
-
-
-
-
-
-
-
-
-
-
topThe Broken Steppes - Setting Guide
Regular Price $40.00Product Type : RPG
Hurry! Only1unit(s) left in stock!
Customer Support407-951-5822Dreams and Machines: Setting Guide - Broken Steppes
Far to the south of the continent of Nedresita, beyond the temperate climates and beautiful landscapes of Regis-Kasteel and Pan Korbo, the sprawling tropics of Little Amazon, and the pristine waterfalls and shimmering rivers of Bella Lagos, lie the Broken Steppes.
An arid and forbidding wasteland of dust and secrets, the Surienta Simio region of the Broken Steppes is as inhospitable as it is barren. Marked with volcanoes and the ghostly ruins of the Old World, it is a savage and desolate place that all but the hardiest of folk avoid.
But there are people who call the Broken Steppes their home. From the Flat Top-riding Spears of Highguard and the enterprising populations of Lotus Canyon, to the inhabitants of Trench City and the Conduits who live alongside some of the region’s most dangerous predators, the natives of Surienta Simio have found ways to not only survive amidst the jagged peaks and harsh deserts, but to thrive.
But the world is changing. Conduits – called “Thralls”, and feared by most Everans – are being forced from their homes all across Evera Prime, bringing them ever closer to Everan communities. In addition to this, the Surienta Simio region does not rest easily. Deep beneath the surface, Evera Prime’s seismic wrath is ever growing, and threatens to scourge the Broken Steppes clean with volcanic fury. Centuries ago, a group of researchers built the city of Trisagasimio to study this activity; what secrets – and dangers – could await there?
All this and much more can be found within the pages of the Broken Steppes Setting Guide, the latest expansion for Dreams and Machines. With myriad new options for players to create vivid characters, as well as a trove of resources for gamemasters, this book is a must-have for anyone looking to further personalize their adventures on Evera Prime.
The 128-page full-colour, hardcover Broken Steppes Setting Guide features:
- A complete overview of the Surienta Simio region of the Broken Steppes, including detailed location guides so you can seamlessly slot these places into your ongoing Dreams and Machines adventures.
- Brand-new character creation options so players can create their own unique Conduit characters, utilizing a selection of Conduit-specific talents and Advanced Archetypes to help you immerse them in their way of life.
- Conduit-themed locations to provide suitable backgrounds for new characters, or settings for adventures beyond the Broken Steppes.
- All-new rules and guidance for player-run settlements, enabling players to create their own bespoke communities filled with NPCs, allies, and services, and grow them into warm villages that act as hubs for downtime and roleplay opportunities.
- New GLIFs, talents, and equipment, including Conduit-specific gear and rules for harnessing some of the creatures of Evera Prime as ground mounts.
Requires the Dreams and Machines Player’s Guide and the Dreams and Machines Gamemaster’s Guide.
We have a 15 day refund policy on sealed or unused new products. The return must be accompanied by a receipt from our store. If a receipt cannot be provided store credit will be provided at the lowest sale price within the past 6 months.
Trading card game items such as booster packs or sealed boxes are not returnable unless they have not left our physical building.
Any and all tcg boxes are not guaranteed to be in perfect condition. All items we carry will have intact (but perhaps not perfect) shrink wrap, if originally produced with shrink wrap. If you are purchasing an item for a sealed collection or expect perfection, please do not shop with us. We will not accept your return and we don't want to deal with sending dozens of pictures so that you can inspect our products via email.
If an item is shipped and arrives damaged, an insurance claim will be filed and reimbursement will be passed on once the claim has been fulfilled
Any products that are bought used can only be returned if they are found to be defective or not as described when purchased. These items may be returned, but only before leaving the store. It is recommended that buyers inspect any used games thoroughly before purchasing to find anything that was potentially missed during the store's initial inspection upon acquiring the game.Added To Cart :Add To Cart Failed :product successfully added to wishlist!The Grading Guide
''Near Mint (NM)'
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
'
''Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
'
''Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
'
''Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
''
''Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '
'