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topGravity Warfare (Used)
Gravity Warfare (Used)
Regular Price $9.99Product Type : Board Game
Hurry! Only0unit(s) left in stock!
Customer Support407-951-5822War has ensued following an attack on the Mothership, and problems have escalated for the occupation of space elements among several alien races of nearby constellations. You are the leader of one of the six great races fighting for the central sector of the Cosmos.
You need to transfer all your interstellar fleet to this disputed area before the rest — but you need to be careful as even a single unsuccessful placement on the subspace can break the entire fragile gravitational balance and lead to a devastating anomaly! The tumbling of ships from subspace happens in a random way, so one must be very dexterous and attentive. Enemies are also playing a role and are capable of twisting time and space to ruin your plans, strategically placing their interstellar fleet in key locations.
In Gravity Warfare, you play one of six commanders of alien races, each with a special ability, and your goal is to either run out of pieces (troops) to play or make other players lose on their turn. To do this, you must strategically choose your challenge cards and use your ability against other players on their turn, while having the dexterity to make it through yours.
At the beginning of the game, each player is dealt one guardian card to protect themselves and five cards from the deck. The cards contain challenges or events such as "Spin it!" or "Stack it!" which you may issue to other players, one per turn.
On a turn, the active player rolls the dice to determine which piece of their army to play, and where to place it. Other players now have the opportunity to force that player to play their turn in a certain way by playing their challenge cards. For example, if I have the "Spin it!" challenge, I may use it on your turn if I want you to spin the board and play your turn while the board is moving.
Are you ready to master gravity?
We have a 15 day refund policy on sealed or unused new products. The return must be accompanied by a receipt from our store. If a receipt cannot be provided store credit will be provided at the lowest sale price within the past 6 months.
Trading card game items such as booster packs or sealed boxes are not returnable unless they have not left our physical building.
Any and all tcg boxes are not guaranteed to be in perfect condition. All items we carry will have intact (but perhaps not perfect) shrink wrap, if originally produced with shrink wrap. If you are purchasing an item for a sealed collection or expect perfection, please do not shop with us. We will not accept your return and we don't want to deal with sending dozens of pictures so that you can inspect our products via email.
If an item is shipped and arrives damaged, an insurance claim will be filed and reimbursement will be passed on once the claim has been fulfilled
Any products that are bought used can only be returned if they are found to be defective or not as described when purchased. These items may be returned, but only before leaving the store. It is recommended that buyers inspect any used games thoroughly before purchasing to find anything that was potentially missed during the store's initial inspection upon acquiring the game.Added To Cart :Add To Cart Failed :product successfully added to wishlist!The Grading Guide
''Near Mint (NM)'
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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''Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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''Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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''Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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''Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '
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