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Carrots Rental
Regular Price $3.00Product Type : Board Games
Hurry! Only10unit(s) left in stock!Preorders and Delivery TimesIf your order contains preorders, please know it will only ship until the latest release date in your cart. If you would like your orders to ship faster, split them up so that your preorders are on a separate order.Customer Support407-951-5822Object of the game is to end the game with the most carrots. Players will have to masterfully decide to Farm, Steal, Gamble, Bank, or use Rabbit Hole cards to obtain carrots. There are 5 rabbits to choose from. On setup of the game the player will choose to either be the Farmer, Thief, Gambler, Tax Collector, or Insurance Broker. Each rabbit has their own special ability. There are three piles of cards (Farm, Steal, and Rabbit Hole). You start off with 24 cards in each deck, any extra cards will be removed from the decks and placed in the box. Thirty carrots per player will be used to create the Harvest.
A player's turn will consist of the following:
1. Remove any Closed Tokens that were put into play on their last turn.
2. Receive any carrots via farming or banking. If a player cannot receive any carrots they will receive 1 carrot from the harvest.
3. The player will complete one of the following.
A. Purchase a Farm Card (Cost 0 carrots)
B. Purchase a Steal Card (Cost 1 Carrot)
C. Purchase a Rabbit Hole Card (Cost 3 Carrots) Rabbit Hole Cards may be played at anytime during the player's turn. The only exception to this rule is if the card has a carrot with a lightning bolt and or a rabbit with a fire on its head.
D. Gamble
E. Bank *Note if more than 4 carrots were banked on the player's last turn, they may not bank this turn.If one of the card piles or the Harvest gets depleted, this will trigger the end game. Any Rabbit Hole cards left will be counted as 2 carrots unless card otherwise specifies. The player with the most carrots wins. In the event of a tie, the player who took their final turn earlier will be declared the winner.
-description from designer
We have a 15 day refund policy on sealed or unused new products. The return must be accompanied by a receipt from our store. If a receipt cannot be provided store credit will be provided at the lowest sale price within the past 6 months.
Trading card game items such as booster packs or sealed boxes are not returnable unless they have not left our physical building.
Any and all tcg boxes are not guaranteed to be in perfect condition. All items we carry will have intact (but perhaps not perfect) shrink wrap, if originally produced with shrink wrap. If you are purchasing an item for a sealed collection or expect perfection, please do not shop with us. We will not accept your return and we don't want to deal with sending dozens of pictures so that you can inspect our products via email.
If an item is shipped and arrives damaged, an insurance claim will be filed and reimbursement will be passed on once the claim has been fulfilled
Any products that are bought used can only be returned if they are found to be defective or not as described when purchased. These items may be returned, but only before leaving the store. It is recommended that buyers inspect any used games thoroughly before purchasing to find anything that was potentially missed during the store's initial inspection upon acquiring the game.Added To Cart :Add To Cart Failed :product successfully added to wishlist!The Grading Guide
'Near Mint (NM)'
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
''Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
''Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
''Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
''Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '
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