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FilterFilter results5-5 D&D 5E Adventure Part 5 “Undercover In Skullport ” (Tier 2, AL Rules)D&DD&D with Dennis2024-05-0513:00:0005/05/24 1:00 PM The Haven Games (Table Fee $8/Includes Drink)
D&D 5E Adventure Part 5 “Undercover In Skullport ” (Tier 2, AL Rules) – DM Dennis
Having conquered the perilous depths of the second level within the Ruins of Undermountain, your party has emerged victorious. You've traversed illusion-shrouded chambers, vanquished ancient warriors turned undead, and overcome a formidable black knight wielding a fiery greataxe. Exiting through a portal, you find yourselves in a vast cavern with a river leading to an underground lake with an island at its center and a multi-tiered city to its right that can be naught else, but Skullport. The Port of Shadows is bathed in a pervasive green glow and seems to be patrolled by flying skulls wreathed in bright flames. As you and your companions stand on the cusp of this mysterious realm, a sense of foreboding fills your hearts, signaling that your trials are far from over.6An account for us to get credit for running dnd
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'Near Mint (NM)'
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
''Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
''Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
''Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
''Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '
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