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topWerewolf: The Apocalypse - The Moonlit Path
Werewolf: The Apocalypse - The Moonlit Path
Regular Price £38.00Product Type : Role Playing Games
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Customer Support407-951-5822Werewolves are creatures of flesh and spirit, able to cross the barrier between our familiar, physical reality and the Umbra, a spirit world of mystery and terror. To step into the Umbra is to walk the moonlit path into an everchanging realm of strange spirits and maleficent Banes.
This book gives you all you need to know about the Garou’s spirit heritage, how to use spirits and their dangerous realms in your games, and how to bring the spirit side of your character out to the fore. This sourcebook is the first major expansion for Gifts! Both players and storytellers find a trove of additional material including new Rites, Threats, and Locations. Also included is a complete, horrific story titled The Spider and the Fly. Step onto the path and follow the moonlight…
The Moonlit Path Sourcebook is the fifth hardcover book for Werewolf: The Apocalypse, the classic game of spiritual and environmental horror updated for today’s audience.
Features
- Players and Storytellers alike can learn how the Garou interact with spirits and their world.
- 16 new Gifts with one for every auspice and tribe including Bestial Regression and Howl of Despair.
- Use 5 Rites, 8 Talismans, and 3 Loresheets to save the world, including the Grand Klaive.
- Interact with 3 sample septs, Sept of the Green, Sept of the Cold Night, and Sept of the Pale Glen, and the Spirit Courts nearby.
- Defeat 21 new threats including both Garou and spirits.
- Explore 8 new, detailed locations as you journey into the Umbra like the Survival Test Field and the Web of Pipes.
- Rage against a migrant detention camp in a complete story: The Spider and the Fly.
We have a 15 day refund policy on sealed or unused new products. The return must be accompanied by a receipt from our store. If a receipt cannot be provided store credit will be provided at the lowest sale price within the past 6 months.
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Any and all tcg boxes are not guaranteed to be in perfect condition. All items we carry will have intact (but perhaps not perfect) shrink wrap, if originally produced with shrink wrap. If you are purchasing an item for a sealed collection or expect perfection, please do not shop with us. We will not accept your return and we don't want to deal with sending dozens of pictures so that you can inspect our products via email.
If an item is shipped and arrives damaged, an insurance claim will be filed and reimbursement will be passed on once the claim has been fulfilled
Any products that are bought used can only be returned if they are found to be defective or not as described when purchased. These items may be returned, but only before leaving the store. It is recommended that buyers inspect any used games thoroughly before purchasing to find anything that was potentially missed during the store's initial inspection upon acquiring the game.Added To Cart :Add To Cart Failed :product successfully added to wishlist!The Grading Guide
''Near Mint (NM)'
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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''Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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''Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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''Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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''Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '
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