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topBlood Sigils
Regular Price $45.00Product Type : Role Playing Games
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Customer Support407-951-5822Vampire The Masquerade, 5e: Blood Sigils Sourcebook.
THE CRAFT OF BLOOD
Blood trickles in channels alongside the walls of Ur, and pools in chalices in Transylvanian castles, carrying within it the power of sorcery – to ward, and guide, and perform dark miracles impossible even to vampires.
And the Blood can change. Thin-bloods transmute it in kettles, meld it in their own veins, boil it in the bodies of unfortunate mortals. This thin-blood alchemy flares up and burns new paths through vampire society as new-fledged vampires seek any leverage on the Kindred who would destroy them, and on the Blood itself.
Orphaned Judges, desperate Warlocks, and Mercurians with nothing to lose rewrite the rules of blood craft in these 21st century nights, spelling out new names and laws in their Blood Sigils.
This book presents Blood Sorcery and Thin-Blood Alchemy for Vampire: The Masquerade.
Features:
- A look into the underground blood magic scene in the World of Darkness!
- How to add a blood craft scene to your existing chronicle, including a sample chronicle structure focused on Thin-Blood Alchemy.
- Dozens more Thin-Blood Alchemy formulae and Blood Sorcery rituals, plus systems to build formulae and rituals for your chronicle.
- The redworking scene in 21st-century chronicles: who’s buying, who’s selling, who’s hunting, what’s waiting.
- Tools, monstrosities, tomes, and the veins of the earth to be tapped by vampire sorcerers!
- New Loresheets to weave into your chronicle!
At a Glance
- Full-Color Hardcover Book
- Sourcebook for the Vampire: The Masquerade 5th Edition RPG
- Ages: 18+
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''Near Mint (NM)'
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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''Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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''Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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''Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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''Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '
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