Kinfire Chronicles: Night's Fall 2nd Printing

Kinfire Chronicles: Night's Fall 2nd Printing

Regular Price £113.00

Product Type : Board Game

Hurry! Only
0
unit(s) left in stock!

Sorry! Our Kinfire Chronicles: Night's Fall 2nd Printing is currently sold out.

Want to be notified when it becomes available again? Simply register your interest and we'll send you a message when it does.

-
+
In Stock
Preorders and Delivery Times
If your order contains preorders, please know it will only ship until the latest release date in your cart. If you would like your orders to ship faster, split them up so that your preorders are on a separate order.
Preowned Item
This item is a **preowned game** and has been carefully counted for all components and pieces. However, we are only human, and occasional miscounts may occur. Because of this, we strongly recommend purchasing preowned games **in-store**, where you can personally inspect the contents before buying. Please note that **all preowned merchandise is sold as-is and is non-returnable.**
Customer Support
407-951-5822

The reprint of the celebrated, co-operative campaign game is back! Find out why people love this brisk-paced, beautiful, and rewarding game. Easy to get to table so you can enjoy more gaming with friends.

 

Kinfire Chronicles: Night’s Fall is a cooperative campaign game for 1-4 players that blends thrilling fantasy adventure with tactical, edge-of-your-seat combat. Play as one of six unique Seekers, sworn to protect the city of Din’Lux and help rebuild the world beyond. Armed with kinfire lanterns, you’ll brave the Starless Nights, battle the creatures that emerge, and guard each others’ backs against the malevolent forces trying to stop you.

Each quest has three phases: adventuring, battle, and exploration. In the adventuring phase, players make choices based on options presented on the quest cards and need to accomplish something (such as crossing a river or chasing down a suspect) by flipping the correct number and color of cards from their decks. In the battle phase, players work together to defeat enemies on a physical battle map. Turns are determined by drawing chits out of the destiny bag, with each enemy having numbered tokens that correspond with different attacks and actions. Players may play action cards on their own turns to do damage and can play boost cards on other players' turns to do things like reduce damage, move players, or even return a drawn chit to the destiny bag for redraw. The game doesn't end if an objective isn't achieved or an enemy defeats the heroes, but it will affect later gameplay and choice options. Lastly, on certain quests players can return to the city in the exploration phase to speak to NPCs, purchase items, and level up their decks.

Woven throughout each of these phases are cards that require you to make a choice, such as resting before moving on or charging into battle, or whether or not to spare someone's life. The characters in the game have their own set of morals and standards, and playing according to your character can earn you Kinfire tokens that help you level up. Ultimately though, the decisions you make are yours alone.